Thanks for all the fish
Maybe it’s just me, maybe it’s just the fact that there was a piece of literature out there that I enjoyed a great deal and fell in love with the comedy of it’s words. Thanks for the fish. Don’t panic. Always remember your towel.
I awoke this morning with the not so subtle reminder that today is Towel Day. There on my tumblr dashboard was something that told me not to forget my towel.
I was excited. Filled with girlish glee (and I am comfortable in my manhood to say I was indeed filled with girlish glee), I set forth to spread the message of the day. Naturally, I thought one way of doing this would be to venture into the gaming world of Champions Online. I would take the character I fashioned for the Rocket Fox series and go into a populated area with her towel. One of the more populated areas that players go to happens to be called, Club Caprice. So there I was, playing the role of Senia Felix, commander of the Royal Vulpine Armada’s Nighthawk class deep space fighter. I walked up to the bar, order myself a tea and scones, and made certain that every time I said something or described an action, that the towel would also be mentioned.
Hang the towel over a shoulder.
Use the towel to wipe off the counter of crumbs.
Slip the towel into the weapons belt.
Much to my surprise, and my chagrin, there was no reaction. None at all.
Granted, I do know that some players have identified anyone playing an anthropomorphic character as a “furry”, and there is a lot of stereotypical baggage that comes with that sub genre. Those players often ignore such characters. Their loss, really. Especially when dealing with the members of the Royal Vulpine Armada. Granted, there are those who are mildly entertained by Senia’s actions; an incredibly intelligent mind in such a small frame. A military officer sworn with a duty to protect and keep the peace. A dedicated explorer.
But what I was really disappointed with was there was no reaction at all, even from those that Senia spoke to and interacted with, who mentioned the towel. Who got the reference. Even when some had to leave, there was no comment to “As the intergalactic saying goes, don’t panic” whatsoever. There wasn’t even a reaction to the comment “thanks for all the fish” upon my leaving the club.
Perhaps it was just the morning crowd. I’ll have to try again this evening.
Related articles
- It’s Towel Day (travelbetweenthepages.com)
- Interstellar Hitchhikers, Rejoice: It’s #TowelDay! (geeksaresexy.net)
Two Steps From Hell – Inspiring Music
The name Two Steps From Hell may not conjure images of music that would inspire, but for the past week, it’s been doing just that. As the wikipedia page describes:
Two Steps From Hell is a production music company based in Los Angeles, California. Founded by Nick Phoenix and Thomas J. Bergersen[1], the company produces music for movie trailers and top ten classical albums on iTunes, Amazon and CD Baby.
In particular, the group’s music has been used in trailers for such films as Harry Potter and the Order of the Phoenix, Harry Potter and the Deathly Hallows: Part 2, Star Trek, The Dark Knight, The Fighter, Avatar, Rise of the Planet of the Apes, No Country For Old Men, 2012, X-Men Origins: Wolverine, X-Men: First Class, Pirates of the Caribbean, The Matrix, Inception, Drive Angry, The Twilight Saga: Eclipse, The Twilight Saga: Breaking Dawn, The Town, Priest and Prince of Persia, as well as video games such as Mass Effect 2, Mass Effect 3, Killzone 3, and Star Wars: The Old Republic and television shows such as Doctor Who, Game of Thrones, Blue Mountain State, Merlin and Frozen Planet.
They have released two public albums, Invincible and Archangel. Illusions, formerly known as Nemesis II, was released publicly under Bergersen’s name.[2]
Their album Nero was released officially on 1st October 2011.
Their official website has a great deal more information about the group. This music has really been helping a lot to inspire some expansive scenes in Rocket Fox. An example below of their music, from Mass Effect 3, Two Steps From Hell – Protectors of the Earth.
Related articles
- Mass Effect 3 Launch Trailer Premieres (bnbgaming.com)
- Meet the Composers Behind Mass Effect 3 (g4tv.com)
- The Perfect Writing Music (mitchallan.wordpress.com)
Development takes a long time
A while back (almost two years now) I mentioned that a video game was in development and I was looking quite forward to it. Seems a lot has happened since then. I haven’t mentioned it here but I have been reading up on it, and I have still come to the same conclusion; I’m still very excited for this game to come out.
That game is called Guild Wars 2. Incredibly perceptive if you clicked the link and read the previous article.
But yes, I have been waiting with baited breath and just yesterday received a link to apply for Beta testing (it’s not a Beta invite, sadly). However, it’s one step closer to actually getting in the game and seeing what it’s all about. There has been a lot that has been reported about it, such as combat changes, the new concept of “what you do effects the world” as opposed to the current MMO standard of “go out and kill ten ogres picking daisys”. Those “kill x number of things” are tedious, grindy, dull and repetitive. Plus, all you’re doing is pissing off a bunch of ogres who have green thumbs. I mean, come on! They were making Valentine’s bouquets.
There’s some other nice things, such as GW2 will recognize any achievements you made in GW1. Which means I must now crack open my Guild Wars characters and get some phat lewt!
…as the leet kids say.
Anyway, I’ll leave you with some interesting videos that introduce the Charr as playable characters. Two are in English, the last in German, but they focus on the Blood Legion, Ash Legion and Iron Legion. The three legions that make up the core of the Charr military.
Related articles
- Guild Wars 2 Beta (tobolds.blogspot.com)
- Guild Wars 2 public beta sign ups end today at 6pm GMT (vg247.com)
- A jaunt through Tyria: hands on with the Guild Wars 2 beta (vg247.com)
- Guild Wars 2 Beta Sign Up Goes Live (webpronews.com)
- Guild Wars 2 Charr Elementalist Gameplay Video 2 (gamingphanatic.com)
Tim’s Views: Star Trek Online
Regarding massive multiplayer online games, I have never played a sci-fi game. No Star Wars Galaxy for me. I didn’t even sign up for the Knights of the Old Republic beta. Don’t get me wrong, I love the look of the Star Wars games, and I’ve played a few in the past with Dark Forces, Dark Forces II: Jedi Knight and even Jedi Knight II. Light saber battles are always awesome.

But I’ve always wanted to fly and command a starship. From the NX class in Star Trek: Enterprise, to the Defiant of Deep Space Nine. Even with all of those games out there about Star Trek, none of them, with the exception of an old Commodore Vic 20 game, allowed you to fly a starship. Not Star Trek Voyager: Elite Force. Not Klingon Honor Guard. Not DS9 The Fallen. Not even Star Trek Elite Force II. Sure, there were Real time strategy games that did, but not like this.
One of the first things to find is the costume creator. You only have access to Starfleet crew, and cannot play Klingons until you reach level 25. Which is fine, because a lot of the Klingon missions involve Player vs Player activities. Most likely not something for someone faint of heart (really, anything Klingons do wouldn’t be for the faint of heart). Your choices for species are vast, including Vulcan, Andorian, Tellerite, Trill, Bajoran, and more (and yes, by buying ingame tokens, you can make a Klingon Starfleet member, along with joined Trill and a cat like race of beings).

The character editor is quite extensive, allowing you to create personal look right down to if they have bumps on their noses. Which means, yes, you aren’t just limited to each alien species, you can make your own and modify it to look however you wish. The character creator does have a large number of outfits, but if you have the Cryptic Points (in game money to use on the in game Cryptic Store) you can buy more. Such as uniforms from the Enterprise Series, TOS Mirror Universe Episode, Enterprise Mirror Universe, Wrath of Khan uniforms, STNG Uniforms, DS9 Uniforms, Dress uniforms, even outfits to use for holosuites.

Once the character is created you are thrust into the action. The action, in this case, being the tutorial which is almost a standard given with any game. But what a tutorial it is! You come phaser banks to phase banks with the Borg.
You enter the game as an ensign, and through a series of unfortunate events (apologies to Lemony Snicket) the command of your vessel is killed and you are the highest ranking officer to take command. Throughout the course of the tutorial you experience ship battles, ground battles, scanning, medicating, transporting and repairing. All simple stuff that gets expanded on in the game proper.

And what a proper it is. The map, or galaxy, really is huge. There are a number of different places to go, some friendly, some not so. Travel time is made easy between systems because each system is in a sector, each sector in a sector block. The sector blocks are not that hard to get across. It’s just a matter of memorizing where each important landmark (or space mark) is.
There are the standard missions, but it’s nice that you can get missions that are either away missions, ship based missions in space, or a combination of both. Such as fighting off Klingons in deep space, then having to beam over to a nearby station to continue the story.
Players can get in on the story building as well, as Cryptic has made the Foundry. The Foundry allows you to create a mission or series of missions that are only limited to the creator’s imagination. Players can access these missions through the interface commbadge used to contact any of the usual mission contacts (see? 24th Century! No need for running back to contacts in this game, they have commbadges!).

The mechanics are quite nice, as the space missions and the away missions do give you a nice variety. Space missions will include scanning anomalies, or fighting off enemy invaders, or chasing down smugglers. The weapon, shield and hull modifications a ship can get are quite vast as well. Ships can have multi target phasers, photon torpedoes, quantum torpedoes, photon mines and much more.

Away missions allow you to assemble a team and head to the planet or space station to continue a story. How your team is made up determines how easy or difficult the mission is. And in away missions, there’s always a chance to get in a phaser fight. That is, of course, on top of scanning for life signs, anomalies and much more. Your interface even allows for assisting teammates (whether NPC or player) if they happen to fall in combat. You even collect quick fix devices like hypo sprays, personal shield units, energy batteries, and different weapon upgrades and personal shield batteries and armour types. There’s even food which can help heal wounds over time. Everything from Starfleet rations to Ferengi Tube Grubs (yum!). The absolute best are the tribbles. Tribbles as devices that you can take out, pet and hold and they help heal you from wounds.
As rank systems go, they have a usual skill set up which you can adjust as you increase in level. You start as an ensign, end the tutorial as a lieutenant, and every few levels after you get a new rank. Level 10, Lieutenant Commander. Level 20, Commander. Level 30, Captain. Level 40, Rear Admiral, Lower Half. Level 45, Rear Admiral, Upper Half. Level 50, Vice Admiral. With each new rank there are new abilities to help in combat or in whatever you choose.
On top of rank, you also have three “classes” to choose from, which you can modify to suit your play style. Tactical, Engineer, Science officers.

The last is the duty officer system. Each ship has a crew, and you being the captain (or at least commander) have to give them all something to do. As you level, you gain new crew members and will eventually gain duty assignments for them to do. These are missions that the only part you as the player see are the assignment and the completion. You have to assign the appropriate crew members in order for the assignment to succeed. So, yes, you can fail (or at least your crew can fail) a duty assignment. Successful completion gives you experience, however, so load up on duty assignments for your crew, go out in the real world (away from your computer) and run some errands, come back and log into game a few hours later and they’re done. You’ve just received experience for it as well.
The game may not appeal to everyone, either by genre, branding, or play style, but the game definitely can be fun. If you do like Star Trek, you might find this a very nice game indeed. Best part, it’s now free to play.
Related articles
- Star Trek Online F2P: Klingons Galore, Still Few Missions To Play (lezgetreal.com)
- Star Trek Online bringing the Klingons into the free-to-play test realm (massively.joystiq.com)
- STO: De-Borging the Manchester (westkarana.com)
A comparison
It’s been a while that I’ve had this cross comparison in mind. Nothing to do with politics or social behaviours (though, the latter might come into play due to the nature of the comparison). This comparison is completely about MMOs.
After the last 7 years, the gaming industry has seen two big Massive Multiplayer Online superhero games (three, now with DCUOnline, but I leave that one out because I haven’t played it). City of Heroes/Villains and Champions Online.

City of Heroes came out in 2004 to a wide market of burgeoning MMOs that all seemed to try and steal the success of Blizzard’s World of Warcraft and the previous success of Everquest. It was a lone wolf in a sea of fantasy games. Developed by Cryptic Studios, CoH was a game changer of sorts. With a very complex costume creator, and a large world with which to play in, it attracted a large audience to the game. Many tried making clones of the more popular comic book characters already in existence, such as Superman, Batman, Wolverine and so on. It got to a point when there was a major bloockbuster movie with a superhero, you could almost set your watch to when someone would try and create the character in game. This became problematic for Cryptic, as both DC and Marvel took notice, and then took aim.
After a long legal battle, Cryptic went off to do it’s own development, leaving CoX with developer NCSoft. From there, the studio dubbed Paragon Studios was born. Since that time, City of has expanded to include City of Villains and City of Heroes: Going Rogue, which has expanded the universe even more, and has opened up the character archetype so that what were traditionally villain or hero only powersets can now cross over with ease.
While Paragon Studios was adding to this already growing franchise, Cryptic was developing another superhero MMO. This one based on the old Pen and Paper RPG, Champions. Champions took what was done in City of Heroes, added in quests the like of World of Warcraft, mixed it in with City of style task forces and strike forces and added in additional crafting abilities.
Now it’s time I did my review comparison of both franchises. I’ll start with City of Heroes.
City of Heroes has been around for almost eight years. It’s had it’s successes and a failure or two along the way. It contains a comprehensive costume creator, along with a massive base builder, and gives the players options to craft their own adventures. Regular game play is quite broad, as a large number of contacts can be accessed to grant missions to the player’s character as they level up. There are a number of powersets a player can access through a large number of archetypes. Once a character hits 41, they can start choosing epic power sets, geared for their specific archetype. This changes somewhat for characters built and played predominantly in the Rogue Isles, which is the setting for City of Villains. There are two other starting points, the first one on the scene was Paragon City, where heroes populate the city in a never ending battle for justice. The other came out last year, and reflects Praetoria, the mirror universe of Paragon, which has Statesman’s inter-dimensional doppelganger, not as a hero but as a dictator. Here in Praetoria, all powersets are open to a new character, with the exception of hero and villain epic archetypes. Those being Widow and Spider for the villains and Peacebringer and Warshade for the heroes. Widows and Spiders are the frontline soldiers for the ruling despote, Lord Recluse in the Rogue Isles, while Peacebringers and Warshades are alien symbiots that appear in Paragon City.
Meanwhile, in the Champions Online universe…
This game is relatively new, but is close to two or three years old. Like City of, Champions has a comprehensive costume builder, allows the player to craft their own nemesis and gives the player’s options of their own personal hideout. Champions is currently free to play, but those players who opted in for a lifetime subscription have more options available than free players. Free players experience locked in archetypes, while paid subscribers have a wide array of options available to them when character building. Unlike City of, Champions only allows for characters to advance to level 40, with one epic power available, should the character fullfill the requirements. The different zones a player can go to is expansive, as there is the option to start in the Canadian North, or the Midwest Desert. This after getting the hang of things in Millennium City, built on the ruins of Detroit after a pitched battle with Doctor Destroyer. Throughout the course of the game, players will have the ability to “team” with many of the signature heroes such as Defender, leader of the superhero group the Champions.
Time now for a cross comparison.
Customization
City of Heroes and Champions Online both have the most expansive costume creators on the market today. A player can literally spend a couple of hours just crafting a costume. Though, often times many will settle on a look they like, and when crafting new characters will have a good idea where the different costume pieces are in the creator. Both games offer many of the same details, but Champions has expanded it slightly by adding in backpacks, holsters, side swords, forearm pouches and leg pouches. While each has it’s own unique aspects, both are extremely well thought out. A point to each.
Both games also have base building abilities. These two things are very different, however. While Champions gives personal options for a base, City of Heroes allows to make a base for a complete super group or villain group. In Champions, the player has the option to select from a base number of predetermined bases, and making slight changes from a simple popup window. City of however, allows for a detailed hands on approach, allowing the player to craft their base to look how they want it to look. Want a library just off the medical bay? As long as the supergroup has the necessary prestige (money needed to build bases) then the sky is the limit. Bases in CoX can also have teleporter rooms, which after players collect badges in each zone, can set up teleporters to those zones from their own base. This makes traveling much easier. A point to CoX.
Champions gets this point, solely because City of doesn’t have the ability to craft a nemesis for characters. The nemesis creator is just as expansive as the costume creator, as players can determine the look of the nemesis and even set their base powers and even give them minions. Although, the minions are not as nearly as comprehensive in customization. During game play, players will be set upon by the nemesis minions and at points will drop clues which open missions the player can get to fight against their nemesis. The only problem is after a while, the missions get rather repetitive. Players can craft their nemesis at level 25, and each nemesis will be “jailed” at some point, which the player can craft a new nemesis. The end game for the nemesis is most always the same. Giant death ray, threatening the world.
City of Heroes gets this point, solely because Champions doesn’t have the ability to craft your own missions. At Architect Entertainment, located in most every zone in the game, players can make their own adventures. Five missions long is the maximum, and each map is premade, though there are a large number of options when making them. Players can also fill maps with premade villains groups (or hero groups, if missions are crafted for a villain) or customize their own groups. While there is a large number of very good player made missions, there is also a large amount of crap to be found in the AE buildings. Needless to say, they are a fun diversion from the usual grind of the regular game.
Customization points: CoX 2, CO 2
Power sets
This will go on a different point system, because you can’t just compare with one point. There will be five categories, which 3 points will be offered, unless the selection is poor, then a negative number will be given.
City of Heroes/Villains has a large number of power sets available to players through a large number of archetype characters. Heroes are blaster, controller, defender, scrapper, tanker, peacebringer and warshade, while villains have corrupter, dominator, brute, stalker, mastermind, widow and spider. Each archetype has their own power sets, with some of those sets crossing over archetypes. For example, some of the scrapper primary melee powers are available to tankers as secondary powers. Just as some of the scrapper secondary defensive powers are available to tankers as primary powers. Some of the blaster primaries show up as defender secondaries, while some of the defender primaries show up as controller secondaries. Each of these powers a player can advance as they level, allowing the player to add more slots to each power and add more enhancements to make it even more powerful. Those enhancements as well are expansive as they range from single origin/dual origin/training enhancements (these deteriorate as the player levels) to Common Invention Origins (these never deteriorate) to Uncommon and rare and very rare Invention enhancements (these offer small bonuses when a set is completed or added to).
Once a character makes it to level 41, they have the option to take epic powers, which are locked into the archetype of choice. Each of those sets has four or five powers. On top of that, characters have the option of selecting power pools which include where a person will find travel powers. Like base power sets, these pools and epics can be enhanced as well.
The downside is, once a character is created complete with powers, those powers are locked in. Characters can respec their abilities, whereby they can erase their current leveling and rebuild all at once to make small changes.
Final tally: 3 for archetype choices, 3 for power set choices, 3 for enhancement building, 3 for power pools and epics, but -3 for any further customization. Total score 9.
In Champions, the player has the option of a wide range of archetypes and powers. Free players are locked into certain archetypes and powers, though they can change things up just slightly. Subscribers have much more options, even the ability to take powers that are not found in their own power sets. For example, a might based character who has taken powers based on strength brawling and face to face fighting, can take one of the munitions powers to give themselves a pistol. Characters, while it is important to build powers that are complimentary, are more focused on their own attributes. Strength, dexterity, constitution, intelligence, ego, presence, recovery and endurance. Each is pretty self explanatory. Enhancements can be purchased, crafted or drop from mobs that will help to bolster offensive, defensive capabilities and a special section for utilities. Those enhancements will add to a characters attributes. Characters will also have the ability to choose their own travel power without making the choice of a power pool. At level 35, the character gains a second travel power.
While Champions seems to have more customization for powers, they are still rather limiting. Yes, when a player respecs their character, they can wipe the slate clean and do something completely different. But beyond that, there isn’t much. Also, the epic power is just one power, locked into what the character takes as they progress. If a character does not take a specific number of powers related to an archetype, then they are out of luck in getting an epic power.
Final tally: 1 for archetypes, 1 for powers set choices, 1 for enhancement building, 1 for travel powers and epic powers, 3 for customization. Total score: 7.
Game play – score set out of ten
Each world is very expansive. In City of Heroes/Villains, the choices are vast. Players can start in one of three places; Paragon City (hero specific), The Rogue Isles (villain specific), or Praetoria (neither hero nor villain, and can choose either side at level 20). Each side (with the exception of Praetoria… for now) has a large number of trials and strike forces which a player can level up. Also, there are regular contacts. Some will offer what are called badge missions. Most of the content is described as door missions, meaning a player enters a building to complete the objective. This is common throughout the entire game on all sides. As a player progresses in level, they can enter different zones without fear of being set upon by much higher level enemies. That is if the player is soloing through a zone. If they are teamed with someone of a higher level, then other players in the team will automatically side kick to the team lead, and appear as though they are a level lower than the team leader. That is, if the team leader is a higher level. Then teammates will exemplar down to match the level of the team leader. Doing this, higher level characters will “lose” certain powers while at a lower level. This is also apparent during task/strike forces at certain levels. Example, a level 50 will appear as a level 10 or 15 during the Positron task force, which begins at level 10 and has a maximum of level 15. Some of the task/strike forces are only available to level 50 characters, and City of is now increasing level 50′s power ability with the Incarnate system. A system which offers a wider ranger of powers.
City of also has one major social hub, though players can use other means for social interactivity. Some role play their characters, while others use it to trade influence/infamy/information (in game money) or enhancements or salvage (used to craft invention enhancements). Either supergroup bases are used, or the large (and often lag-tastic) Pocket D. THE place to be for heroes and villains to party down.
Final tally: with a large area of zones available, and thanks to Going Rogue, characters have the option of traveling to all three areas, City of is very large. Each zone has a number of exploration badges and history plaques which lead to complete badges. Couple that with additional defeat badges, task forces and more, completed badge sets give characters additional hit points or endurance. These aren’t necessary for game play, but are a nice addition. The only downside is that some zones appear completely barren, while a couple of others are very laggy at times. Total out of 10: 9.
In Champions, characters have six base zones; Millennium City, The Canadian Wilderness, the Midwest Desert (Nevada), Monster Island (just off of Japan), Lemuria (completely underwater), and Vibora Bay (New Orleans style, but said to be in Florida). There are a few other meeting points for other zones, such as UNITY and UNTIL headquarters, both of which are jumping points to larger scale missions. Missions themselves are expansive, though after a while players will know them like the back of their hands. City of players will have this same issue, but they have more options available to them based on archetype and origin. In Champions, it is almost guaranteed that a player will play through every single mission with every single character (with the exception of crafting house missions). While zones in City of are open to all players at any level (with the exception of the Hive), players must go through a “primary” set of missions before opening up the full zone. SPOILERS: Players can only access Vibora Bay at level 34 or higher. There they go through an Armageddon sequence and are shuttled back in time. Bonus; you get to watch several signature characters, Defender, Ironclad, and others, die. Then you go back in time to stop the apocalypse. Throughout the course of adventuring, players will receive perks for their characters. These, however, provide nothing more than costume pieces. Some will, however, provide ultra rare enhancements which have higher bonuses to attributes and defenses. Champions has social hubs as well. The elegant Club Caprice which has it’s own VIP lounge for lifetime subscribers. There is also the scummy dive called Sherrara’s in Millennium City’s West Side (yes, the area is called West Side). The desert has an old west saloon on the grounds of an old amusement park that is populated by wild west robots. Vibora Bay has the SS Bayou Queen, an old steam boat turned floating restaurant and casino. Each zone also have timed events, or special monsters that will appear. These events are repeatable. City of now has with Going Rogue, events. There has always been giant monsters in some of the zones, along with random events such as Rikti invasion and zombie invasion.
Final tally: While the missions are nice, they are more WoW in their style, which include many more open missions and hunt missions, often a player will have to fight with other players in order to complete an objective. The missions can get very repetitive after a while, which leads to a lack of interest. Cryptic is, however, adding on adventure packs and a comic series, which is a series of missions played out like a comic book staring your character or a team of characters. Total score – 6.
PVP
Can’t do a review of a pair of MMOs without comparing PVP. Score out of five.
City of has a different way of setting up PvP, which is quite unique. They’ve set up different zones specifically for hero vs. villain pvp, and one which is more a free-for-all. Each zone will also have mission objectives to boot. If that’s not your cup of tea, as often that form of PvP is random and chaotic, players can challenge each other in the designated arenas. Pocket D has the arena terminals set up for hero vs. villain one on one. In those scenarios, there are a large number of maps, of which includes one that can randomly pop up that has a badge, for all badge hunters out there. No spoiler, as most know it’s the monkey cage fighting arena. Not only can players fight each other, but they can also create teams of minions to fight against another player’s minions. These are obtained through the collection of badges which grant different and sometimes stronger minions. Another reason for badge hunting. These can be a lot of fun because you get to control a large group of minions to fight off other minions. Score – 5.
Champions takes a different approach to PvP. While they do have PvP zones that players can queue into, they also have a challenge system, where players can challenge each other out in the open. This is fine and it’s always one on one, but it can get annoying when you end up with multiple random challenges. Granted, you can deny them easily enough. In the dedicated pvp areas, players can collect points which they can spend to get special enhancements that include costume parts. Often times these will have the biggest improvements to abilities. Champions also has a fun pvp which is set up to fight against a horde of zombies. Everyone, save for one unlucky soul, starts in a shack in the wilderness and must fight off zombies that keep coming at them. If a player is “killed” they respawn as a zombie, and try to take out the players. Goals change up as players change sides. All in all, while there is no real beef about pvp, it feels like it was sort of an afterthought, though, the open challenge system is fun, it can get annoying too. Score – 5.
I’m going to skip over graphics because each game has their own variation and both are very well done. Granted, Champions can run on my Acer Aspire 1550 laptop, whereas City of can’t (very well). Downside for Champions is the god awful comic book outlines. Thankfully you can turn those off. City of, however, does have the Ultra system, whereby it contains more dynamic graphics, and has an improved reflection system. This can be a resource hog, however, but fortunately it can be turned off. I’ll give each a 5 for this.
Customer Service
This is a game changer. Let me repeat. This. IS. A. GAME. CHANGER! Score out of 10.
There’s no denying Cryptic had it’s hands in creating the City of Heroes franchise, and they have since branched out to create Champions Online. They’ve created two very good games. But Cryptic forgot to take one thing with them.
Customer Service.
It seems that Cryptic would rather ignore players and award them with CP Points, in game money to be used at the in game store, instead of actually solving problems. While Champions is a good game, this one flaw makes for it’s down fall. When bug reports are filed, it takes days, sometimes weeks for a reply. In City of, the longest I’ve waited is ten minutes, and a Game Manager was sending me tells right away, along with the usual emails. I’ve encountered three problems in City of that required assistance, one was completely my fault and I realized it after sending a report. But in the other two cases, there was an issue with the game, and the GM’s were more than willing to help, they were courteous, and they were pleasant. In Champions, there was nothing like this. Final tally for each: 10 for City of Heroes/Villains, 0 for Champions Online.
Total Scores
City of Heroes: 35
Champions Online: 20
Evolution of a character
The other day, while cleaning out my storage closet, I found several boxes that I forgot I had. In them were old comic books, trading cards (hockey and football along with old Magic The Gathering cards) and my old table top D&D sheets. It was a really cool surprise, because there were characters that I hadn’t touched in such a long time.
And I noticed two characters that have evolved over time.
Those sheets were from fifteen years ago and ten years ago. And today, I want to show case one character. Her name is Fadra Englen.
Fadra actually began as an NPC (non player character) and was the sister of my were-tiger character Fena. Fadra was a quiet, rather reclusive elven druid. And she was only mentioned in passing in table top sessions. It wasn’t until Neverwinter nights came about did Fadra see the light of day.
Even within that game, Fadra evolved more. Both in single player campaigns and in the online persistent worlds. She was a mute, a druid, and very passionate about her duties. She remained an elf in the online campaigns, but her form changed over time. Weapons really didn’t change much, she carried a pair of scimitars and a kukri, and fired a longbow.
She became a bit of a mainstay in the persistent world, never becoming an arch druid, but dictating who would lead the druidic circle of the Neverwinter Wood. It was pretty fun to play her (yes, I play female characters, imagine that).
For several years, I played that character in Neverwinter and Legacy of the North (the aforementioned persistent world server). But, like all things, they usually come to an end.
During my own game play, slipping into City of Heroes, I started playing Guild Wars, and after picking up the expansion called Nightfall, I made Fadra once again. And again, she changed and evolved.
Guild Wars was limited in race, there was only humans as player characters. But then, Tyria was a far different world than the Forgotten Realms setting of Faerun. And Fadra changed and became the dervish class in Guild Wars, wielding a scythe instead of a pair of scimitars.
Even her appearance changed, not only because she was human. Fairer skin was changed to darker tones, mostly to fit the setting which was quite evident. Nightfall was a sort of African setting, and it seemed much more plausible that someone with darker skin would be born there instead of someone with fair skin tones.
Her story changed slightly as well, to fit the setting, but some aspects of the original stayed. She was mute, knew sign language (you know how hard it is to play someone with a hearing disability, and have them communicate in sign?).
During this time, I was still flipping back and forth between City of Heroes, Neverwinter Nights and Guild Wars. Then, along came Neverwinter Nights 2. Just like the two fantasy based games, Fadra found a new home. Thus far, I’ve only played the single player campaigns with her, I haven’t ventured out to any persistent world servers in NWN2.
But, she changed again, going back to an elf, with darker skin, and could speak but in incredibly quiet tones. She always maintained this very animalistic attitude that I came up with because she was a druid and took her work in the grove very seriously. Even if it wasn’t the grove she was originally a member of. She had always come from a very desert like nation, in every game I played her in. But like everything, I’d move on, but she’d come too, and she’d change again.
To Champions Online.
And again, Fadra changed.
She went from being an elf to completely human, with minor traces of panthera tigris in her DNA. Instead of a druid, she was an environmentalist and a surgeon. Instead of being born in a desert nation, she was born in Canada, but her parents emmigrated from Palestine. And Fadra has made her way into my writing. In two forms. Both the elven form and the newly created human form will show up in some of my works, from Black Mask & Pale Rider to Canyons of Steel. She will most likely continue to evolve and grow, just as most of my characters in my writing do continue to grow.
It’ll be fun to see what the future holds. But fifteen years is a long time to hold onto a character.
Until next time…
…keep ‘em flyin’!
The Gaming bug
Remember a while back I mentioned how new games are just meh to me currently. Well, most still are, but there is one I’ve really started to get excited about. I’ve been playing Guild Wars again, and have been reading up on the new system that ArenaNet plans to put in place for Guild Wars 2.
Guild Wars had eight skills, GW2 will have ten, divided nicely into profession/weapon and profession/race. The first five skills are based on your profession and what weapon you’re holding. So, a warrior could go sword and board and have three sword based skills and two shield based skills. Or dual wield swords to have several sword based attacks. Or axe and pistol to have three axe skills and two pistol skills. Or a bow or rifle…. I think you get the picture. What I gathered from reading is those skills change automatically as the player changes the weapon he or she is holding. Sword and board to sword and pistol, the skills change. Before, you have to get to an outpost before you could change them (article on combat and skills in a one and two part series of developer notes).
The next five skills are more flexible, as you can change them about, with the only exception being there has to be one healing skill in the set. Each profession will have some type of heal skill available. As for the other four, a mix between profession and race to round it out. Race based skills would be like something the Norn have. They have the ability to shapechange based on their totem spirits, bear, snow leopard, raven and wolf.
They are slowly putting up the professions, the first of which is the Elementalist. By guessing, one could assume that warrior and ranger would be two other professions. Not sure about the other professions of monk, mesmer and necromancer, however. And I’m going to assume that assassin and ritualist from Factions and paragon and dervish from Nightfall have been given the boot, but we’ll see. It would be disappointing, because paragon was a nice profession that mixed well with a warrior. Each profession gained adrenaline for attacks, which was needed to fire off certain skills. Plus, paragons already used a shield, so you wouldn’t need to put points into tactics in order to use a warrior shield.
It also seems that they are really driving for teamwork to be the primary goal of the game, because some of the attacks they described involved one player on defensive in front of another player, and a combined attack of some sort. Thus, removing the need to actually need a second profession like is the case in Guild Wars now.
A little disappointed that dwarves were not added to the race list (article on the five races located here). According to cannon, dwarves disappeared somewhere between GW and GW2. Maybe they’ll be added in from expansions. Could possibly be that some of the old professions might be added as well, such as paragon and dervish. Have to see.
Continued reading shows that they plan on putting in dynamic events, things that change the world as time moves on. One day there may be a thriving village with vendors, the next day a smoking ruin overrun by centaurs. Interesting article where the developers said they examined every quest system of every MMO in the genre and found them all to be flawed greatly.
From www.guildwars2.com:
In Guild Wars 2, our event system won’t make you read a huge quest description to find out what’s going on. You’ll experience it by seeing and hearing things in the world. If a dragon is attacking, you won’t read three paragraphs telling you about it, you’ll see buildings exploding in giant balls of fire, and hear characters in the game world screaming about a dragon attack. You’ll hear guards from nearby cities trying to recruit players to go help fight the dragon, and see huge clouds of smoke in the distance, rising from the village under siege.
There is a second fundamental flaw to traditional quest systems: what the quest text tells you is happening in a quest is not actually what is happening in the world.
For example, in a traditional MMO, the character who gives you a quest will tell you ogres are coming to destroy the character’s home, and you need to kill them. You then get a quest which says, “Kill 0/10 ogres” and you proceed to kill a bunch of ogres standing around in a field picking daisies. Since every player in the game needs to be able to do this quest, the ogres will never actually threaten the character’s home – they will just eternally pick daisies in the field. The ogres aren’t actually doing what the quest says they are – the game is lying to you!
Interesting point at the www.guildwars2.com site on Dynamic Events overview.
One of the challenges of a massively multiplayer game is building a game world where hundreds of players are able to interact together and feel a sense of community, not a sense of threat, from other players playing with them. One of the great flaws of content in most traditional MMOs is that players generally cannot actually play together unless they are in a group, and the content types actively encourage them not to interact, or worse, become hostile, when another player is nearby.
Traditional MMO quest systems will send multiple players off to kill a boss. One player kills the boss and gets the loot. The rest of the players have to stand around and wait their turn for the boss to re-spawn so they can kill it and get credit for it. You don’t want other players around you because they’re stealing your kills and slowing your rate of achievement. MMOs are supposed to be about hundreds, if not thousands of players, playing together in a community, not putting them in the same world and then pushing them apart!
Yes, I’m looking at YOU Champions Online. Run into that a few times where I needed to take out a target (not necessarily a boss) and several other players tried to take it from me. Without anyone stepping back and saying “ya know, we could team and do this together.” I’m guilty of that too.
Much like killing a giant monster in CoX, entire events will be scalable.
The event system in Guild Wars 2 is designed to specifically address this problem. All players that fully participate in an event are rewarded for doing so; everyone who helps kill a monster or blow up an enemy catapult will get credit for doing so. There is no kill stealing and no quest camping. Everyone works together towards the common goal of the event and everyone is rewarded for doing so. To help ensure there is always enough for everyone to do, our events dynamically scale, so the more players who show up and participate in the event, the more enemies show up to fight them. If a bunch of players leave the event, it will dynamically scale back down so it can be completed by the people who are still there playing it. This careful balance created by our dynamic scaling system helps ensure you have the best and most rewarding play experience.
Something else I like is that they are trying to make it more like a community instead of a large group of people milling about who have no interest in playing with anyone else. Too often in MMO’s I’ve seen that happen. Not all MMO’s are like that, mind you. There are communities within the entire community you can find. Champions is extremely guilty of an MMO that players seem disinterested in actually doing anything. Oh sure, there are Super Groups that do band together, but they’re far and few between and maybe only a percentage of what can be found in City of Heroes/Villains (City of Heroes/Villains has better community building skills). Too often I’ve run into this in MMO’s where I join an Super Group or Guild or whatever and everything is happy and fine and we all shit sunshine and rainbows together. A few days later, absolutely everyone in the Super Group or Guild or whatever is off soloing stuff and has no interest in the rest of the group save for using the Super Group channel as a twitter feed. I’m looking at YOU Champions Online!
Events are designed to help bring the community together and to give everyone a shared sense of responsibility and camaraderie in the game world. Even if you’re not grouped up with someone, you’ll only be rewarded for having more players come help you with an event! In Guild Wars 2, when you see another player you’ll actually be excited to see them, where in traditional MMOs you generally think, “Oh great, here comes a guy to steal my kills.” Through our internal game testing so far, it’s been remarkable to see how well this idea has functioned in practice. Our entire studio has experienced countless moments where we’ve been drawn together to parts of a map to do events and felt a strong bond with other players; a truly dynamically created sense of community born out of the event system.
The other thing it looks like they’re trying to address is replay. How many times, how many freakin’ times have people save the dumbass Fortune Teller from the Circle of Thorns in City of Heroes? Or stopped the battle between the Clockwork and the Skulls in City of Heroes? And there’s no change at all, it’s the same thing, time after time, with only the map or degree of difficulty changing based on the difficulty setting of the player with the mission.
There are two very common types of MMO players that generally are not specifically catered to by traditional games in the genre. One is the explorer who wants to explore every nook and cranny of the game world. The other, even more common, wants to make alternate characters and play through the game as many different ways with as many different characters as possible (aka the altoholic). In Guild Wars 2, we’re using our event system to help cater to these kinds of players in ways no one has ever attempted before.
For the explorer, much of the joy comes from discovering new things. In a traditional MMO, the explorer gets to explore a vast world, but after they have explored it once, there is nothing left for the explorer to do, because the game world does not change. The game becomes stale, and much of the joy is lost when the explorer has run out of things to discover. Our dynamic event system in Guild Wars 2 ensures this sense of joy from discovery is never lost in the game world! Every time you enter any map in the game, completely different events and situations could be occurring to discover in a new and different way. A village that was previously filled with friendly norn could, on a return trip, have been taken over by evil Sons of Svanir who are now using it as a base of operations and have put up their own architecture in place of the norn’s. This dynamically changing world will create the ultimate sense of discovery for the explorer.
They do end of the article by sort of detailing in as short a form as possible what they feel the current system of MMO’s has become, and what they hope to achieve. If they manage to pull it off, more power to them. Have to wait and see, but if they can do it, then Guild Wars 2 will be very impressive indeed.
MMOs have become extremely popular, but the genre has done little to evolve over the past decade. Generally MMO players explore an unchanging, persistent game world, leveling up by performing quests which do not change the world in any way once completed. It’s time for the genre to take the next step, and explore the idea of a truly dynamic, living, breathing persistent world where the player’s actions really make a difference, and everything that occurs in the game world has cause and effect. The event system in Guild Wars 2 is going to bring this concept of a dynamic world to life for our players and we cannot wait till you all get a chance to play it with us. You won’t be disappointed.
And one last thing from the FAQ:
How will character progression work? Will you be raising the level cap?
Guild Wars 2 will have the kind of extensive character advancement appropriate to a persistent-world RPG. Our goal is to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap.
Also, to allow players the freedom to play together even if their friends are at a much higher (or lower) level, we are planning to implement a strong sidekick system, similar to that used in City of Heroes™.
And for your viewing pleasure…
Havin’ fun with videos
Every now and then I like to play around with an idea in a video. A couple of days ago, one came to mind. After hearing the menu music for Civilization IV, I got a bit curious. The song is written by Christopher Tin, a rendition of the Lord’s Prayer, sung entirely in Swahili. And while I was playing in Guild Wars, the idea grew a bit more. The Paragon class from GW: Nightfall has a dance emote that is a combination of African Tribal dances and the dance from the cheerleaders in Remember the Titans. Add in a mix of inspirational quotes about dancing, and the end result is…
End Game
Not exactly what you might think, but it’s fitting, to a point.
Found it very odd this last weekend when I was in the city. Among the stops that I made with Pearce to the farmer’s market, the burlesque show, visiting and hanging out with friends, I also made stops at 8th Street Books & Comics and at one of the EB Games locations in the city. I was just like a kid in a candy store at 8th Street. They moved into a larger location, which is great because it’s so much more wide open than the old location. And all the stuff they had. I just wished I had enough money to buy all the books I wanted to buy. Perhaps that will be on the next trip into the city, which will be this weekend.
I managed to pick up a few trades, all of them collections of the Green Arrow Black Canary series. Always loved the writing for the character and this was no different. I pretty much poured over them when I returned to Outlook. And I know there’s more that I could pick up, along with the trades for Sandman Mystery Theatre. I need a wad of a thousand dollars and walk into there one day.
At EB Games it was very different. I used to walk in and have the same attitude as 8th Street. But this last weekend it was a big pile of meh. Nothing really jumped out at me, and perhaps that’s because I feel a little cynical about video games. I used to get pumped about a new video game on the market. Tomb Raider, Return to Castle Wolfenstein, Star Trek Voyager: Elite Force, Unreal Tournament, Freedom Force and so much more. Now I feel so much disinterest in video games. The only one that sparked any interest at all was Neverwinter Nights 2 Gold edition, but I’ve already got the first game and would only need the expansion.
I think part of it’s been my current play with MMO’s. Lately, they’ve completely underwhelmed me. I used to role play a lot in MMO’s and in games like NWN (the original Bioware product) on persistent world servers. But now, I’d rather just play, earn levels, have some fun. City of Heroes isn’t cutting it for me anymore, really. I’ve even been playing Champions Online, but really, how can you play an MMO where everyone’s treating it like a single player game. At present, MMO’s have become a great big money sink, and nothing more. Which is rather disappointing because I shelled out the bucks for the pre-release of Going Rogue. Now, I’m not sure if I want to play the game anymore.
There’s other factors involved, but right now, I find more interest in books than I do in gaming. Maybe that will change, but something tells me it won’t. I’ve been playing online games now for over ten years, the end game has come.
And sadly, it’s boring me to tears.
Until next time…
…keep ‘em flyin’!
Gamers Bargain Bin: Call of Juarez
Ubisoft and Polish developer brought to the gaming world a first person shooter that went head to head with the top rated Western Genre, GUN. Now, anyone that knows me, will know I like me some good spagetti western goodness. Obviously, in that I’ve plotted out a series of stories that are based on the spagetti western.
But here, we bring you Call of Juarez. As of June, Ubisoft released the prequel, Bound in Blood, which looks sweet. The first game, looked just as good.
Some major pluses right off are the graphics and sound. The scenes appear as though you could explore the entire Wild West world that has been created. Crisp and clean, each enemy looks unique, even if they are based on the same AI. The sounds are great as well, as you can hear the spurs as they jingle as you walk across the old boardwalk, the crunch of old wood as you break a door down, and the report of the pistol and rifle sounding as real as those fired during the fight at the OK Corral.
Game play takes some getting used to, but as expected instead of a simple run and gun against a major chapter boss, you have a battle of reflexes as you are forced into a high noon quick draw.
You have two characters to chose from. The Reverend Ray McCall is a retired outlaw that is forced to pick up his old guns again as he must chase down his own nephew. Carrying dual pistols, or a pistol and a Bible while spouting scripture as he meets out swift justice from the barrel of a gun, the Reverend Ray is an ornery brute that should not be crossed. The second character is Billy, Reverend Ray’s newphew. Step nephew to be exact. Billy’s story is more stealthy, as he’s on the run he must steal what he needs to get away. Holding a whip and at times using a bow and arrow, he must stay one step ahead of his uncle, the Reverend Ray.
Good story, good graphics, and good sound. All surrounding a great spagetti western that includes the lust for Aztec gold. The 2009 release called Call of Juarez: Bound in Blood is the prequel to the 2006 game, and opens more of the storyline.
This one may have the same playability as Return to Castle Wolfenstein, but it definitely is a must have for any gamer who finds the allure of the Western Genre. If you liked GUN, you’ll like Call of Juarez. If you want more, here’s the trailer for the game, Call of Juarez: Bound in Blood.
Gamers Bargain Bin: Carnivores Series
There was one series of games I never really got into, and that was hunting games. But there was one hunting game that I actually liked. That was a small series called Carnivores. In total there were four games in the series; Carnivores, Carnivores 2, Carnivores Ice Age and Carnivores Cityscape. We’ll deal with the first two today.
Carnivores 1 and 2 were unique in that the hunter went up against dinosaurs. Set on another planet in the far flung future, a company called DinoHunt Corp has created a “safe” hunting environment for the big game hunter to take on the ultimate prey. Or, they are the prey. Equipped with a crossbow, shotgun, pistol and sniper rifle, the hunter would traverse several different landscapes in the quest to take down the ultimate trophy. At times, you actually got the feeling that you were being hunted, because from time to time you could hear the snort of a velociraptor somewhere in the distance. Staying in one spot was not an option.
Here’s information direct from the publishers about Carnivores 2.
Events of sequel take place on the same planet FMM UV-32. To deliver more exciting hunting experience DinoHunt Corp. opened some new locations with new and some old types of dinosaurs. Also it have changed the rules of hunting. By now, they are as follows:
At the beginning you are given a credit of 100 points. They allow you to purchase simple weapon and choose an easy-to-hunt creatures. Once you hit them, you earn more points, depending on creature type and artifact usage. Earnig points gives you an opportunity to purchase advanced weapons, artifacts and a licence to hunt more expensive dangerous dinosaurs.
The game (both 1 & 2) became popular enough that the developers and publishers decided it needed another sequel. Carnivores Ice Age didn’t do as well. So they went back one step, but instead of another hunting sim, created an FPS with multiplayer capability in Carnivores Cityscape. The premise behind Cityscape was simple. You lead a tactical team that is sent in to prevent dinosaurs from destroying the populace after a transport ship crashed.
OR…
You are a dinosaur that is desperately trying to survive. It was a bit disappointing, because the beginning of the game pits you as one type of dino, but later you become another kind of dino. Still, it was unique in it’s setup, if not taking from a genre that already existed.
Carnivores Series: 3/5 A decent series for something new.
Gamer’s Bargain Bin: Neverwinter Nights
A game has staying power when it’s still being played nine years after it’s release. Sure there’s a lot of games that have the staying power, but Neverwinter Nights had the staying power and the population that gave it the staying power. With two expansions retail and one community expansion, it did very well. More so than it’s sequel released by Obsidian Entertainment.
The three campaigns went like so. The first campaign had your character try to find a cure for the Wailing Death in Neverwinter. You met many characters, went on several quests, a plethora of side quests and got a choice of several henchmen to choose from. Shadows of Undrentide begins in Hilltop, and introduced the snow tile set and the desert tile set. Your character begins on a quest to recover artifacts that point to an ancient race in the great desert. The difference between SoU and the original campaign was that you now could have two henchmen, and you could swap out items in their packs. Then came Hordes of the Underdark. Hordes brought in the Underdark and Beholder tile sets, plus opened up the level ranks to epic levels, allowing your character to reach level forty as opposed to level 20.
As from the single player campaigns there was a great community of people that hosted persistent world servers. They ranged from action, adventure, social and role play. Each server had a dedicated volunteer staff that maintained and updated the worlds they created.
The Community Expansion Pack allowed players to customize their worlds even more. Module building was intense. It was made easy with Bioware’s Aurora toolset, an easy to use editor that combined NWScript, which was based off C.
The ingame user interface was easy to follow and the character models looked pretty decent for a game built in 2002. I look back and remember the hype. It was well worth the wait, as this game brought seven years (and counting) of enjoyment for me. Neverwinter Nights was a very successful game that many different games based themselves on (engine wise), such as Star Wars: Knights of the Old Republic, and even the Witcher. Neverwinter Nights 2 has been successful, but less than what the original was.
If you’re looking for a good RPG to play, and don’t want to deal with MMOs, then Neverwinter Nights is just that RPG.
Rating: 5/5
Zodi hijack!
Right so Tim told you all the great stuff about NWN. I’m going to give my two cents too.
I can’t say much about the single player part of the game, since I never made it past chapter three of the original campaign. I remember the Wailing Death and finding some of the voices annoying when you hear them over and over again.
For the most part I played online. I bounced over several various servers. Even playing on a Harry Potter server for two years. Finally settling on a server where I met tons of people who loved to create their own stories, as well as make their own unique characters. This isn’t to say that I got along with everyone.
I first started to get interested with PC games when I started working at EB Games. That was in 2003. I was eyeing up the game that had only been out a few months. I remember looking at the collector’s game case everyday. Finally, my boss loaned me his game and I played the OC for a bit until I was comfortable with the interface.
I had friends who played NWN as well, so I just followed them to their server and fell in love with the world. There wasn’t much, but what was built was the best thing I had ever seen and didn’t require much of anything else. Eventually, that server dwindled and I followed my friends to another server. I created character history and story lines that made my character slightly unique. For the most part though, I was in love with role playing.
When I discovered the Harry Potter server, I spent every day there as a student of Hogwarts. Doing homework, spells, going to classes, everything that students did in the books. However I was just another student and it was just another story.
I used NWN as a way to escape reality for a little while each day. It will always hold a place in my heart as the best RPG game I’ve ever played.
Zodi rating 5/5
Gamer’s Bargain Bin: Guild Wars
Years ago I ran a site which had some bargain bin choices for games. There were a few there, and I’ll bring them back with this column here. Today, however, I’ll kick things off with Guild Wars.
Having been around for four years helps out a lot. Having a good player base during those four years adds to it. The icing on the cake is an RPG MMO that is NOT pay as you play like WoW, CoX, DDO and others. Guild Wars began with the simple campaign of Prophecies. You created a character, traveled the realm, gained experience and skills and met other players. Since then, two other campaigns and one expansion have come out. Factions, Night Fall and Eye of the North. Each has added elite skills, new armour, and the former two added two extra professions.
The level cap for GW is 20, but the game does not end there. Getting to level 20 doesn’t take long, so you don’t get that feeling of “what do I do now” like some other MMOs. Players can team up with other players, or recruit NPCs in towns and outposts. While those towns and outposts are filled with players, and sometimes each town may have several districts so as to ensure there is no lag, when players explore they encounter no other player groups. Because an instance is made that includes the player and his/her team.
The base professions are warrior, ranger, messmer, elementalist, monk and necromancer. Factions added in assassin and ritualist. Night Fall added dervish and paragon. Once you’ve picked your first profession, you can move around, get familiar with the game, and then it’s time to pick a second profession. This is required, which actually is a bonus, because often one profession secondary can help flesh out the primary. Such as having a monk’s healing for secondary to help a warrior’s brute strength. Or a warrior’s battle skill to help an elementalist’s spell casting.
The graphics are very good. Stellar in some cases. Music and combat sound effects are a nice added plus. The game runs smoothly on an average computer system, so you don’t need a screamin’ Alienware gaming system just to run it. Even the in game interface is nice, and even easier to customize. Missions do not feel like a long, arduous task that takes hours on end. Maximum time is usually anywhere from 10 minutes to 45 minutes, depending upon the familiarity or experience of the player. To flesh out time between missions there are short quests which hardly take much time at all.
Draw backs to the game are the lack of the Z-Axis. Characters cannot jump, which means that a lot of times a small tree branch can be an overpowering obstacle. I understand this will be fixed in GW2. Customization of the characters is a tad lacking, as you really can’t do much with them except change the face, hair colour, skin colour and height of the character. Perhaps this will be changed in GW2 when they open up playable races such as the Char.
All in all, a good game. If you like that aspect of fantasy and epic battles, then Guild Wars is a good bet. If you like all that without having to wade through hours (even days) of grinding out levels, then this game is a sure thing. Currently, the game can be purchased as a three pack (all three campaigns in one) for $49.99 direct from NCSoft.
I like the game, to be honest. It doesn’t feel like a full commitment like playing a pay to play MMO does sometimes. With a pay to play MMO, I’ll pay for a month, then feel as though I HAVE to play the game in order to not feel ripped off. With Guild Wars, the only payment made is at game purchase, which is the way it should be. From the classic knights in shining armour, to oriental back drops, to the African plains and into the far reaches of the northern mountains, Guild Wars has a lot of exploring, and a lot to do.
For fifty bucks that ain’t too shabby.
My rating: 4 out of 5 stars.
Next week: Neverwinter Nights Diamond Edition.
Zodi Hijack
Guild Wars you are pretty to look at, but you lack human interaction. I love RPGs. However I’m not a fan of MMO’s. I own Guild Wars simply because I needed something to boost my spirits after the let down of NWN2. I was also needing a break from NWN1. Guild Wars was the answer.
It’s pretty, very pretty, everything that NWN 2 could have been. Character creation is lacking, along with the role-play in the towns. The thing I love the most about Guild Wars is the scenery. You have the option to turn of the glowy effects of post processing which makes me happy to see crisp clean streams and flowering bushes.
For the price you pay for the games it’s a great game. The grinding is boring after and hour or two. The random naked person/people in every town is annoying as is the “can u get me to dis place. I can pay lots.” Why play the game if you aren’t going to explore yourself.
Zodi Rating: 3/5
Playing a game of life
After over a year of debating, I finally broke down and picked up the Sims 2. This may come as odd, after all, Sims 3 is officially released today. From what I’ve seen, however, Sims 2 still has a long shelf life for playability. The game, mind you, is extremely different that what I’m used to playing, such as Guild Wars, City of Heroes, Neverwinter Nights, and even FPS games like Return to Castle Wolfenstein, Star Trek: Voyager Elite Force, Unreal Tournament and Tribes. Some say it’s just boring, that there’s nothing interesting to do.
Bollocks, I say.
I’ll just let you all know right now, I did not buy every single expansion pack. I bought the Double Deluxe which comes with Nightlife. So there’s a lot more I know I could be doing.
Sims 2 has a lot going for it, in an extremely comedic way. For example, let me introduce you to one Sim I created. Meet Ril. Ril is going to be making an appearance in the second series of Black Mask & Pale Rider, but I thought wouldn’t it be cool to make mild mannered, polite Ril in the Sims 2. So I did. I had criteria for her, she had to be knowledgable, she had to be focused on medicine and she had to be somewhat shy.
Here’s what I got.
Ril is indeed extremely dedicated to learning. She tries to learn absolutely everything she can, most often grabbing any book she can. She has a telescope, a chess board, a great house with a swimming pool and a hot tub. She’s got a computer, a small television and even a jukebox. She even has a pretty kick ass truck. She’s worked her way up the medical ladder to the position of Resident. So her career path is pretty good.
Now for the problems.
Ril has all the social graces of a gnat.
She works so hard, and she reads so much, that she ends up having maybe three friends, of which two are close. One of those happens to be a gypsy that phones her maybe an hour after she’s gone to bed. During this period of work, Ril will have bouts of insanity where she’ll do everything she can to get her fun up. The hot tub is last on that list. So is the pool. But she’s been pretty good at painting and the piano. She’s never driven her truck, because she’s never had time to go downtown and enjoy herself. And now things get weird.
Ril has this odd habit. She’ll do things quite regularily, normal household actions, or even look through her telescope, cooking and whatnot. Just like everyone else.
Except she does it in her underwear.
Cooking, stargazing, weeding the garden, even greeting people. All in her underwear. Now, I know that if normally someone lived next door who was smart and attractive, this might be a good chance to score. Especially if they walk around in their underwear. Did I mention she gets her mail and newspaper in her underwear? No? Well, she does. However, I would find this a tad embarrassing. I feel sorry for Ril, and her lack of social graces. Perhaps it’s because I haven’t given her the time to progress and meet new people (except for the gypsy that calls her every single day).
Oh yeah, did I mention she got abducted by aliens. Yeah, she got abducted by aliens. While stargazing. In her underwear.
So far, however, I’ve been having fun with this. Maybe I’ll actually get around to letting Ril enjoy the night life. Ya know, once she get around to becoming chief medical officer.
Sims 2 is an excellent game, even with Sims 3 out now, Sims 2 still has a lot of shelf life left to it.
Until next time…
…maybe Ril will stop doing things in her underwear…
…and keep ‘em flyin’!
Zodi Highjack
Of course I’m not going to let this one slip past my fingers and not comment on one of the games that I SIMply adore.
I’ve been playing the Sims since they first came out. I fell in love with having having grand doll houses that brought me hours of entertainment with Sims 1. When Sims 2 came out, I begged my father to spend the fifty dollars and allow me to install it on the computer. I had seen the difference in graphics and how much more interactive the second game was. It totally took my breath away as I created my sim self and went to work learning the game.
Coming from Sims 1 I thought the game play would be pretty much the same, and I wasn’t disappointed, but there were some major differences, such as wants/fears and aspirations. Finally, broke down and bought the strat guide just to get a more in depth feel for the Sims 2. Then it was off to destroy lives. I started my sim self off as I was in the real world, married and barely making it. This was a lot of fun, but then I quickly got bored with my sim life and began to make other characters.
When the expansion packs came out I bought each and every one, and am currently only missing four stuffs packs which isn’t that big of a deal and I will have them all soon enough. I made characters that I’ve interacted with on Neverwinter Nights. First was Lyssa, Ura and Marah. Played by myself and two of my friends from the game. The person who played Ura loved how I quickly turned Ura into a man whore. He not only loved Lyssa, but was fooling around with Marah and ended up getting her pregnant. Lyssa true to herself was oblivious to this until one night when Ura took Marah out to dinner. All hell broke loose and it was hilarious to watch.
When Seasons came out I practically exploded at the idea of actually having weather in my game. And before I knew it my yard full of trees soon became engulfed in flames. None more funny then Marah’s. Lightning struck a tree, rain put it out, then lightning struck again and the rain stopped, I had several people show up in the front of the house freaking out of the fire in the tree. When Marah came home from work, I immediately set her to call the fire department. Having lost three trees, a bench and two rose bushes it was screenshot after hilarious screenshot. The firefighter finally came over and Marah was left with an ashy mess to clean up. Little did I know that you had to leave them sit a good while and poof there went the kitchen.
I currently have several different houses, most of which are standard houses but modiified to how I wanted them. I love all the families I create and often go out of my way to stress the sim out. Sure, Sims 3 is out, but I’m going to wait for a lull and the first patch before obtaining my copy of the game and I’m looking foward to wrecking lives in that game as well. The Sims series can only get better.
My most recent bout of sims playing has brought up Lyssa and her now girlfriend Pania. I kept giving Tim screenshots and telling him how much fun I was having. Getting Lyssa and Pania to adopt a kid. Scary looking kid but they love him just the same. After many hours of talking Sims, I finally talked him into getting it. Telling him that if didn’t buy his copy, I was going to mail him all of mine and get him to fall in love with the game just as I had and just like he did to me with City of Heroes. I ask him how he’s doing in all of his adventures and he tells me how much he is enjoying playing these toon and seeing how awkward they can be.
When Tim comes to visit me in July (squee) I’m going to give him all of my custom content that I’ve gotten over the years. Believe me when I say it’s a lot and that even after I’ve cleaned it out several times. I’m truely looking forward to giving him the sim houses I’ve worked on along with the families and seeing how his game play is different than mine.
It’s all just a game of life where you are God.
Keep it real and rockin’
<3
The Way I See It: Dude! Chill out!
After a long day at work (a satisfyingly long day at work) it’s good to come home, kick back and relax. Make myself some supper, have a cold one, especially now that the weather has gotten warmer, and do some household chores, watch a movie or even log onto one of the MMO’s I play.
Yeah, I’m a gamer. Not a hardcore gamer, I only play a few games online (three, to be exact). Guild Wars, Neverwinter Nights (that’s 1 not 2), and City of Heroes. Games are something to be relaxed about, take some time and do something creative, join in with a group of other players and escape into the fantasy of the game. But a few times, thanks to one thing or another, the game can become even more frustrating than real life. That really shouldn’t happen.
When a game becomes so frustrating that you start getting mad at your computer/console/whatever, then it’s time to back up, and realize a few things. The first being that perhaps it’s time to put the game aside and read a book. Yes, that age old thing that we did back in the day before we decided it was cooler to go blind while reading off a computer screen.
When you start screaming at others over Ventrillo/TeamSpeak/Skype/whatever, then it’s time to back up, and leave the game for a while. When things escalate to that point, then the game isn’t fun anymore. Too many times I’ve seen, heard, been involved in arguments about one thing or another. Each time, those involved in the argument (even me, I will admit, I’m not completely without fault in some of these situations) did not stop to realize one thing.
IT’S A FUCKING GAME!
Too many times people have gotten into little spats over the dumbest of things. In professional sports there are arguments. Managers argue with umpires in baseball, coaches argue with referees in hockey and football. But in MMO’s there’s the GMs (game managers). And there’s significantly less than on a football field or a hockey rink. They can’t be there right away to diffuse situations. So it’s up to players to diffuse conflict between each other. Usually it often escalates into (or drops down to) name calling. “Douchebag” “dickhead” and “jerk” are some of the more polite terms I’ve heard. When the potty mouth and childish name calling begins, that’s a cue when a person just needs to walk away. Is your petty argument over a digital currency really as important as getting groceries for the week? No, it isn’t, but try arguing that point with those in the game. It’s like running headlong into a brick wall.
If you do walk away from a game for a bit, no matter what the reason, don’t feel obligated to inform others in the game. Your life comes first, and that’s all that matters. I have made some great friendships through social networks, MMO’s and such, and if I suddenly disappear, don’t think that I’ve gone and done something drastic. I’m probably just chillin’ and takin’ a break. Granted, Twitter never frustrates me. The people I follow, and those who follow me, are some pretty cool people indeed, and a lotta times some funny conversations will take place. Such as PB&J M&M’s (Twitterers will remember that one, and yes, we in Canada are hoarding our PB&J M&Ms in a bid to continue taking over the world).
If you’re one of the people who knows someone who walked away from the game, for God’s sake, DON’T PANIC! If you know someone online well enough, then you probably have their email. Zip off an email to them and ask how things are going. Make the question about them, don’t make an email filled with “did I do something wrong” because then it’s no longer about them, it’s about you. People respond better if you show some genuine concern for them, and don’t try to make it into something that turns back onto you.
I’ve had this happen in the past (been on both sides of the fence on this one), and the process was a learning one. I made mistakes, I learned to deal with things, and came out looking at things with a much better perspective. Always treat the game as just a game, the other players as people you enjoy playing with. Now, if you’ll excuse me, I have to cruise through the MLS listings, because DAAAAMN! there’s a sweet character home in Outlook that I wanna check out.
Until next time…
…keep ‘em flyin’!
Zodi Highjack
After reading this, I was so upset that I couldn’t even think about getting back into City of Heroes. People get their panties in a bunch and shit hits the fan at maxium velocity.
As Tim said, It’s a fucking game. Plain and simple, you aren’t paid to play it, you pay to play it. So really if someone is going to get upset because of stupid crap then maybe they should take a break and perhaps look at the bigger picture.
As for the emails, I’m a firm believer in if you piss me off enough, I want nothing more to do with you, even if I can’t remember what the fight was about years later. Sure, I hold grudges, but after a while I let them go. This prevents my hair from turning grey early and getting stressed out over something. If so and so decide they want to make contact with me, then I am usually pretty formal. Sometimes, depending on the severity I’ll let it go and welcome the person back. Other times, I take a look and realize hmmm this has happened more than once, I don’t think I want to be involved with this person any longer. I then move on. I don’t dwell on what I’ve lost since I’ve only got more to gain in the long run.
When Tim and I fight, it’s kinda of funny, we’ll bicker back and forth say mean and nasty things but within twenty minutes I’m calling him and apologizing or I call him to give him a bit more and we end up getting a lot of shit out on the table and discussing it like adults. He and I don’t argue nor do we scream and yell (much) we just have
very heated conversations.
People need to learn to grow up and stop getting their tampon fuses clipped so short they go off like a fire cracker during Canada day/4th of July celebrations. Games are meant to be fun. When people end up upset, angry, bitter, sad, or generally unhappy, then it stops being fun. Really people, if you want to take some hate out, go jump into a halo game and shoot some things. I promise you will feel better after fifteen minutes of a shooter game.
Keep it real and rockin’
<3
Who is the Tank
I’m a fan of the classic Abbott and Costello skit of Who’s on First. It’s been recreated a few times, but this video I found at Stupidvideos.com has got to be one of the best I’ve seen in a long, long time.
This is a WOW recreation of the classic Abbot and Costello routine, Who’s On First. If you haven’t seen the original, shame on you! Go find it!
Speaking of, in order to make the search easier, here’s the original Abbott and Costello skit.
Spore: What is it?
There’s been talk about a new game out, brought to the computer gaming world by Electronic Arts and Maxis called Spore. The game allows you to create not just a character, like many other online games have you do, but the entire society and planet of the race that character comes from. You build one creature, and watch it grow, and evolve, and create a society.
You can expand in the universe as well, allowing yourself to meet other players and interact with them right away.
I downloaded the trial for the creature creator, and trust me, that alone is hours of entertainment to see what different creature types you can create.
Check the game out, if it’s anything like the trial for the creator, and just as much fun, then it’s completely worth it. And while you’re at it, take a gander at my creations.
And, to see some of these little guys in action, just take a look at this.
Until next time…
…keep ‘em flyin’!
Buildin’
One of the joys of gaming happens to be the building that comes along with it. In many games, you can create your own content, and add a bit of your own flavour to the world you play a game in. One such game is Neverwinter Nights from Bioware. Based on the pen and paper game, Dungeons and Dragons, Neverwinter Nights is set in a fantasy world. There is a single player campaign, plus you can go online to find what are called persistent worlds. These are servers that are constantly up, and constantly maintained. I currently play on one called Legacy of the North. It’s a nice server with a decent population of players.
And I am on the building team.
I take a bit of pride in the things I build. Each thing that is added to the server is seen by
the players, and I can sit back and say “hey, I made that, and people really like it.” So it is true with the current area I finished. I like making social areas where players can gather to just talk. And I’ve currently finished a halfling village. Think of the Shire from Lord of the Rings. Filled with little people, it’s a fun little place to go and have fun.
For me, building happens to be a relaxing past time, and an enjoyable hobby. It’s a digital way of making model railroads and villages.
Until I find the one ring…
…keep ‘em flyin’.
The Man Show
It was a tradeshow dedicated to everything men. Campers, RV’s, ATV’s, SUV’s, food, beer, recreation, and yes, even a fashion show. Okay, some might say “Fashion show. That has nothin’ ta do with men!” No, but it could be argued that it wasn’t so much the clothes, but what was wearing the clothing. All in all, a very entertaining afternoon at the Credit Union Centre in Saskatoon.
Nothing like getting free samples of beer, partaking in mini donuts, beer sausage, cheese from the Bulk Cheese Warehouse in Saskatoon. There was the draw for the Man Shed, a tool shed that had a bathroom, chairs, flatscreen tv, small deck with a putting green, and a microwave. A $45,000 dream shed up for grabs in a draw. The portable, drivable bar stool. The surprise look when we found out a fully loaded Integra costs only $52,000 (I woulda totally guessed $100,000).
And yes, there was the fashion show. Did I mention the fashion show? Have I mentioned that in the past five minutes that there was a fashion show? Did I?
Dakota Dunes had a both there promoting the golf course, world class I might add. The film, Season of Dreams, a film all about football in rural Saskatchewan and how it links back to the Saskatchewan Roughriders was on display and available to purchase the 2 disc DVD. I also met up with a few old friends while I was there, getting a chance to catch up with what they were doing.
Props to Al Douma, owner of Michelangelo Marble and Granite Company. He allowed myself and Pearce to check out the fashion show right from his booth. He was conveniently located right beside said stage. And all of this was right after Pearce and I partook in Free Comic Book Day at Eighth Street Comics and Amazing Stories. All of that in another blog post.
One last thing was the Saturn SUV I saw while entering the tradeshow. Couldn’t believe that Saturn produced an SUV called the Outlook.
Until next time…
Keep ‘em flyin’!
Guild Wars Dance Party
More fun with wallpaper
Made using screenshots from the game Guild Wars, a couple of character creations. Enjoy.
























